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Don't get me wrong, this game is fun. It's really cute, the dialogue writing is silly and fun. But wow, do I miss RPG Paper Mario from the N64 and GameCube years. Why did Nintendo ever move away from that format? They're both genre classics and their replayability is high.
Since then, almost every single Paper Mario installment has been what I guess most would consider a "puzzle adventure" game. Sure, it has its own new aspects that are interesting and fun, but nothing has even come close to Thousand Year Door.
As for The Origami King: Visually, it's brilliant. Nintendo is always adding fun, new ways to play with the "paper" aspect. I'd compare this almost directly with Color Splash for the Wii U, with some added features.
I now understand the other reviews. The game is so beautiful and captivating. The problems that are making It very difficult to get through are the line them up fights. I don’t know why they would reduce Mario to have an arena styled match in which you’re told every step to do. Every single combat is turn by turn and such a distraction to the story line. It wastes time. Let me just use items I find and defeat things along the way! Second, Olivia, the helper is not there for when you’re stuck, but literally takes away all mystery by explaining every single scenario and what you need to do. This is not a story mode. I should be able to explore and put clues together to figure my next move. Between these two problems leave very little wonder and you’re left wincing at fights because they’re so simple and frustrating. Also, there’s very little will outside of what your helper is telling you. This is very much meant to be younger but the amount of reading would force It to be slightly older. The demographics are confusing. So much potential. No leveling up, no gain. Just being pushed through a game.
Disappointed..there is an incredible amount of narrative/reading...it’s near constant, with little action ability, and even a single action is RIDDLED with long instructions...my son lost interest pretty quickly with all the reading and watching and inability to actually get to any playing. So bummed, because he saved up for the Switch system, but really was torn over it because he liked the first Paper Mario so much, so this seemed like it would be fun. Battles are boring, mostly more instruction lecturing, maybe two button presses and the game just does a cool move, no effort, no fun. SO MUCH reading & just watching....sucks the fun out of playing.
I played Paper Mario on N64 and Paper Mario The Thousand Year Door. I never played any other Paper Mario games between then and now. I need to preface with that so people are aware that I did not experience the apparent atrocity that was Sticker Star.
About this game, it's somewhat fun. The dialogue is humorous and the searches for hidden things like folded up Toads and treasures is nice. The main flaw is the battle system. There's really not much incentive to battle because there's no XP points. The battle style is basically solving a puzzle where enemy's positions are mixed up and you have to turn rings on a circular table to line them up correctly and beat them. If you don't line them up correctly, you could still win, but you'll take damage. If you botch lining them up bad enough, you'll just take too much damage and get game over. The boss battles are a slightly different take on the turntable puzzle but still very similar. The battle system got annoying after about a couple hours of gameplay. I was also surprised to find that there are occasional action battles where you have to hit certain enemies with your hammer in the overworld. I hadn't encountered that in a Paper Mario game before, and it was ok, but it doesn't make up for the fact that the good old regular turn based non-turntable battle style is gone. Additionally, I'm not super far into the game yet, but there aren't any medals (I think that's what they were called in the first Paper Mario and TTYD), just some items you buy with coins or find in ? blocks that you can use, such as Iron Boots to stomp spiky enemies, and they wear out overtime. I was sad to find this out, because that gets rid of some customization, causing the battle to be even more bland and even less incentive to do it.
There's a lack of depth in this game as compared to the first two Paper Mario games. Unfortunately, Nintendo seems to have tried to fix something that wasn't actually broken. I had higher hopes for this game.
I haven't played a Paper Mario game since the original, which I absolutely adored. I hook up my N64 to replay it on occasion, but have been wanting to play a new story for quite some time. I bought Origami King quickly after learning about it, and had a lot of fun at first. The humor is something I really appreciate, and there are a lot of interesting quirks and mechanics.
However, it wasn't what I had hoped and I lost interest pretty quickly. I personally hate the new battle system, especially when battling bosses. In addition, you aren't really recruiting permanent companions anymore, which is what really killed it for me. I had LOVED finding the companions, helping them out, and having them join me for future adventures. Figuring out their different battling styles and what puzzles they could help with was always a delight within the first game. Now companions are temporary and don't really contribute in any meaningful way. Once I realized that, I lost interest and stopped playing shortly after.
Ugh.. The original paper mario was so cool. I am too biased having played and loved the original paper mario that let you switch between 2d and 3d mode. I would have rather seem them re-do that game like that did with the new super marios bros games so many times instead of making this weird origami adventure based game with some turned based combat that really takes the action out of the game. Even my 7 year old son isn't too into this game. He loves mario 3D world, mario maker 2, and the new super mario bros because they are action based. Right now I don't have the old wii hooked up.. This game just makes me miss the original paper mario. Nintendo: Re-make the original paper mario and I will buy it... thx
This game fails to live up to the standards of Super Mario RPG->Paper Mario-> Paper Mario and the Thousand Year door. Super Paper Mario was actually still pretty good despite its departure. They keep dumbing things down and refuse to try and capture the mechanical elements that made the series great. I wish I could say it maintained the charm of the originals but even that is lackaluster. It has loading screens between building indoors and outdoors rather than the paper folding away style of the original. Overall, its a disappointment for the series. Buy Bug Fables for a better game that captures the charm better.
I wish the devs would've paid a similar amount of attention toward making the gameplay fun that they did toward making lush, intricate, detailed origami and paper-craft worlds. The game is a joy to a take in, a celebration of art, and an absolute slog to actually play.
I pushed forward to keep seeing all the sights, but I didn't have a great time doing it.
This game isn't for everyone. It's not made like a JRPG as with the 64 and gamecube versions. They have really taken the series in a different direction. If you like the series for it's fun interactions and story, this game is brimming with that. If you go into it thinking it's an RPG, you will be disappointed.
If you want a cute game for kids to play or you are someone who likes achievements (like find every X thing) then this is not a bad game. If you are looking for a game with any substance, that requires any skill, or that is even remotely an RPG like the original Paper Mario then this game is absolutely terrible. I wont give it 1 star just because it's not my jam, that's my fault for not waiting and reading reviews.