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Don't recommend for any Mario or RPG fans. I would've liked the game because of its writing, story and overworld, but the game is bogged down by a complete erasure of what made Paper Mario good, adding in this poorly done, watered down battle system with no flair, no strategy and no stakes. No good progression system since leveling was taken out, because the developers think children can't handle basic RPGs despite most adults growing up with the genre since they were nearly toddlers. If I could return the game straight to Nintendo for it's poor quality, I would. All style, no substance, barely worth 1/4th of its price, and if the developer of this game doesn't understand what makes either Paper Mario or and RPG good, he should probably be replaced.
I really wanted to like this game, I went in open minded, even if it wasn’t anything like the old paper Mario games which were great. What I was met with on the surface was an interesting game with some kind of puzzle mechanic for battles that has good graphics and a good bit of charm. The further in you go however, the more you realize how bare the puzzle mechanic for battles is. To take out enemies and get the most coins out of it you need to use good weapons to take them out in one hit. But this game has weapon durability, yay. Which leads to it being better to avoid combat altogether, lest you allow the game to waste your time by going back and restocking on weapons every 30 minutes. The game throws more than enough coins at you to handle getting a large amount of whatever the best weapons are at the time. The problem compounds when you realize that coins are the only means of progression other than getting some health upgrades for saving toads. The puzzle mechanic is expanded on in boss battles. In these battles you need to find what the enemy’s weakness is and exploit it by creating a path for Mario to follow. The problem then comes form the fact that often you are unable to get to the enemy’s weakness and you waste turns, as nothing but the weakness even does damage to the boss. And when you do get there you realize that you’ve barely taken any health off at all. Nearing the half or third of it’s health left the bosses will start using a large move which you can generally exploit and wipe out the rest of it’s health with. But getting to that point gets extremely tedious as the game continues. Some boss battles took me over an hour as I simply got unlucky with tile placements. After you’ve fought a battle, found a toad, and fought your firsts boss, you’ve seen pretty much all that this game has to offer. And the story isn’t good enough to make the game good, overall it falls flat. A puzzle mechanic that punishes you by wasting your time for doing it. Boss battles which waste your time by being bullet sponges that are invulnerable to almost all of your attacks. And a bland story that doesn’t make up for anything. Like color splash and sticker star, once you get past the initial layer, there’s nothing but crushed dreams and disappointment here.
this game compared to all the other Mario platforms is literally a waste of money because they ruined every single moment of gaming unless you like looking at your phone and not even play the game at all then get the game but if you played since super Mario 64 then this is beyond a broken hearted game
A big disappointment for the series. Combat becomes boring and repetitive after the tutorial area. No stakes and no leveling made me skip as much combat as possible. Text scroll is incredibly slow for a text heavy game. Companions aren’t controllable in combat and you can’t change their equipment. They took most of the RPG out and gave us a hand holding, treasure seeking, puzzle game Instead.
I am sad writing this review but this game felt like a absolute chore to play. I liked the story!! The graphics were great! I was excited for this!! But the battle system -completely- killed it for me...In my opinion It was absolutely ridiculous and unnecessary. I tried soooo hard to like this game...I forced myself to play it hoping I would get used to the battles ( which don't feel rewarding in the slightest....what is the point of battles when you don't even level up??? ) I got to the first boss, which was probably the most bland character design I have ever seen for a monster...I accepted it as it was though and went into battle. After about 2 minutes of the ridiculous ring battle system I couldn't take it any more. I am sure some people like the battle system or don't mind it?? But I absolutely hated it! It made me very stressed out and there was no character at all. It felt like some puzzle themed mobile game that has weird gimmicks!! I played the first part of the game avoiding enemies like the plauge never wanting to experience another ring battle again!! It killed any like I had for this game...the wonderful atmosphere and story elements were completely crushed for me.
Why does Nintendo do this to Paper Mario?? The first 2 games were some of the most beautiful and inspired games ever created in my opinion. Even Sticker Star was more fun than this game! I feel bad saying that...but to me this game was one of the most disappointing games I have ever played. I seriously wish I could return it.
Finished the game with less than 6 hours played total. Mario doesn't "paper" except when he does a foldy-arm thing. The equivalent of Navi is the only one who "papers". Mario doesn't get to keep his company or helpers for long. The dialogue for Olivia is way too much. You will spend more time going through the incessant rambling than you will actually playing. The battles are a joke. Maybe they made this game super simple to appeal to a much younger audience. This had no where near the difficulty or enjoyment of TTYD, Sticker Star or Color Splash. Just none of the same fun.
This is a completionist's game. It's full of collectibles and hidden achievements designed to give the player plenty to do on their way to 100%. Unfortunately, while most of the game offers a fair challenge, there are a handful of parts that are extremely difficult, especially for the children I assume this game is oriented towards. It's kind of frustrating to know if I want to complete it fully, in addition to finding all the toads and hidden blocks, there are a number of mini games that are just mind-numbingly frustrating. Just feels like a middle finger to the player. Please stop doing this to your games, Nintendo.
If you are expecting paper mario the RPG it is not that. It's a very linear cheap knock off. It's not worth the money put into it. This game is absolutely boring and would pass as playable for a toddler. It holds your hand constantly while playing and punishes you for trying to go off into the world. It is not fun for me because i was expecting an actual game.