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The Outer Worlds es un RPG que te regresa a la época en la que éste género estaba plagado de juegos memorables: Fallout, Mass Effect, Dragon Age o The Elder Scrolls. Es de los mismos desarrolladores que hicieron Fallout: New Vegas, así que puedes esperar un juego hecho con la misma pasión. En esta época en la que Bethesda o Bioware sacan basura como Fallout 76 o Anthem, The Outer Worlds es el regreso triunfal del género RPG. No tiene nada de microtransacciones, no tienes que estar en línea todo el tiempo; The Outer Worlds es sólo un juego, y uno bien hecho.
Es cierto, no es tan grande como otros RPGs, pero considerando que Obsidian Entertainment es un estudio relativamente nuevo con recursos algo limitados, hicieron un muy buen trabajo con este juego.
Para empezar, tus decisiones sí influyen en el juego y en su historia, tanto que al final el juego te muestra el desenlace de cada sub-historia de acuerdo a las decisiones que tomaste. Tus compañeros son personajes memorables, con los que puedes crear una relación duradera que te puede ayudar mucho durante la campaña y tal vez te enamores de algunos, aunque el juego no tiene opción para entablar relaciones amorosas, lo cual creo que es la única decepción que tiene. Hay varias facciones con las que puedes aliarte o enemistarte, otra vez, de acuerdo a las decisiones que tomes. La historia además es bastante interesante, la cual habla y muestra un futuro utópico en el que el capitalismo es el pan de cada día.
Sobre el gameplay, el juego tiene varias armas. Si esperas ver muchas armas olvídalo, este no es un looter-shooter, aunque a veces se siente como uno, pero las armas que tienes son muy divertidas para usar. Lo que sí tiene de sobra son items de vestimenta. Hay varias opciones para vestir a tu personaje como tu quieras. Tanto las armas como la armadura tienen un sistema de degradación, aunque no es tan molesta como en otros juegos y para mejorar su calidad no requieres de tantos recursos.
El juego tiene varias misiones para mantenerte entretenido, algunas muy divertidas en las que puedes jugar con tus decisiones para tener el desenlace que mejor te acomode, otras son algo tediosas en las que tienes que viajar de planeta a planeta a hacer literalmente nada, pero si buscas horas de entretenimiento, aquí lo tienes.
No hay tantos planetas para visitar, aunque sí hay muchos escenarios para explorar y encontrar armas raras. Como dije, no es un juego tan grande como otros títulos de este género, pero lo que ofrece es bastante satisfactorio, e incluso hay planeado un DLC que continúa con la historia de la campaña.
Es un juego muy completo y hecho con mucha pasión. Si buscas un buen RPG, The Outer Worlds es la mejor opción.
Firstly, let me say that my game arrived in perfect condition and in a rimely manner. That being said, this game is... flawed.
I'd like to begin by saying that I took my time with this game and did every single quest available. I beat this game in 27 hours. For a single-player RPG, 27 hours is nothing. For a 60 dollar single-player RPG, 27 hours is insulting. I want the record to show that I pre-ordered this game and desperately wanted to love it.
I'm goimg to go through the pros and cons of this game and you can decide for yourself whether it's helpful.
Pros: -Unique gimmick (unrestrained corporatist dystopian future in a wild west space frontier) -Better roleplaying than FO4 -It's a complete game (no day 1 dlc, no microtransactions) -s Story stands on its own and wraps up conclusively -Every NPC except 1 (I think) is killable -There's a few genuinely funny moments (by genuinely funny, I mean not something cringe like Marvel quips)
Cons: -Limited weapons and armor selection (especially armor) -A lot of weapons and armor are completely pointless. I experimented with almost every weapon and armor type and found no reason not to run around in heavy armor and use a 2h pulse hammer, plasma rifle, and shock cannon. The sniper rifle had some niche usage -The most powerful weapon variants are unavailable until the literal last moments of gameplay -Lackluster companions with weak stories. The only interesting one is Vicar Max -There is one "boss" battle in the entire game and calling it a boss battle is generous -Rushed ending, boring midgame -Lackluster confrontations with main villains (ties into that rushed ending) -Lackluster handling of main villains (you don't even know who the main antagonist is until the last quarter of the game and then it completely mishandles that villain) -Inferior roleplaying to New Vegas -Clunky gunplay that even time dilation couldn't save -Runs poorly on XB1 -No reason to max out any specialization. You can comfortably beat the game by getting almost everything to 50. -There's like 6 enemy types with little variation between those enemies -Since there's only 6 enemy types, they're obnoxiously overused. You will quickly get bored of killing humans, the three or so robot variants, raptidons, primals, and the three types of mantisaur -Weak character customization but it hardly matters because there's no third person anyways -Settlements/cities are sparsely populated, with nothing to do in them but run back and forth between quests -Unacceptably long loading screens for a 2019 game (which ties into my previous and next points) -Quests will often send you running between planets and places on those planets that will see you through a dozen loading screens by the time you complete the quest. A good portion of time is spent on loading screens
Ultimately, this game is a big disappointment and should cost 40 bucks at most for what you're getting. A shame, because Obsidian is a great studio. The game is playable and it's "complete" but it's obvious this game could have been (and was likely meant to be) so much more.
It's not the best choice and it's definitely not this gamer's choice.
This is a fantastic game. The common comparison is to Fallout but I think that's really just people drawing the line between it and Obsidian's last major title. This game is far more similar to the classic space RPG Star Wars: Knights of the Old Republic. Conversations feel natural and well-structured, characters are compelling, varied, and have their own depth and personality that make them feel like real people. The story (at least to the point I've played) is fun and engaging with clever writing, head-scratching conundrums, and far more giggles than you'd expect. Gunplay is well-crafted, feels balanced and provides several types of weapon or damage to optimize your attack to each encounter. Graphics (on Xbox One X), while sometimes muddy on less-important or distant objects, are great overall and enhance the immersion of this first-person locked game. FPS is steady and smooth with few hiccups. All in all the only issues I've had center around a clunky, sometimes hard to understand menu system and controls limited by the platform. Three functions on X that can't be rebound is too many, I don't want to get my gun out every time I talk to somebody, change regions, or open doors. In conclusion : if a romp in space with new friends along the way and plenty of people to shoot, make peace with, or swindle along the way sounds like your kind of game - give this one a shot!
I'm only a couple hours in but have to say it's shaping up to be a great game. Plays and looks like a mix of fallout and bioshock with more a space sci fi theme. Has a good RPG feel with the skill tree/perk system and a nice variety of weapons like fallout. There is a slow down time ability as this games version of VATS. As this was made by the makers of the original fallout games it's no surprise that there are similarities. The quests and story is good so far and the interaction with NCPs is similar to fallout but feels more thought out. Overall a great game. Fans of bioshock or fallout will find something to enjoy in this one.
What's Absolutely Perfect: 1. The writing is hilarious. The main creators Tim Cain and Leonard Boyarsky also made Fallout 1, 2, and New Vegas and it shows. One of the other writers also worked on Mass Effect and this shows in the lovable characters and loyalty quests. 2. The voice acting is amazing, especially Ashley Burch as Parvati and Dave Mitchell as Vicar Max. 3. Your choices have a serious impact on the story. You can play entirely good, entirely bad or somewhere in between. This isn't Mass Effect where you are just a meaner version of the hero, you can actually change sides and work for the bad guys. Being a bad guy has different quests, location order and dialogue. You can kill anyone with breaking the game or likewise do a pacifist run.
What's okay: The combat is very basic. There's absolutely nothing wrong with it but nothing special either. It never feels clunky and the inventory system is nice. The maps are also smaller than open world games like Skyrim and Fallout 4. Some people have also complained about the length. I did very completionist run in about 60 hours, people not doing side quests have been known to complete it in a far shorter time. However it would require an additional playthrough with a differently aligned character to truly experience all the game's content. Personally I enjoyed the game at its current length.
What could be better: 1. Obsidian does not have EA money and it shows sometimes, especially in graphics quality. If I could change one thing about this game it would be this. The lip flaps in a couple scenes are pretty bad. Normally I would deduct a lot for this but the writing and voice acting does a lot to make up for it. 2. No third person mode. I actually wonder if this game was originally meant to have one and it was cut for time/budget reasons, because the character creator lets you do a lot to change appearance. One good thing is that there's no head bob which usually makes me ill.
Your mileage may vary: Be prepared for a lot of reading. This is an RPG like Mass Effect or Dragon Age where your responses can vary and have a lot of effect on the plot. It's also worth reading all the terminals in the game for additional story content. The religion in this game is not pseudo-Christianity for once, which is really nice if you care about that sort of thing.
I'm only 2 and a half hours into this game and let me tell you. It is worth every second. the amount of dialogue options is incredible. My mother (who does not like to watch video games) sat down and was interested in what i was playing. She became invested in the game with me and was telling me to make choices that she would do. Thank you Obsidian for bringing this game to life! it has tons of humor, awesome characters that you bond with right away. I'll update my review once I put more hours into the game.
Ok first off the bad. -The graphics are not revolutionary. It shows the most in facial animations but it isn't so bad that you can't get over it. -It is not a LONG game. I mean there is plenty of game to make it worth it but this isn't going to take you months to do every little side quest. -The item variety gets a little stale pretty quick. -Menus function oddly. Like I closed out on the mad can't I reopen onto the map PLEASE?
The GOOD!!!!!!!!!!!! -THE STORY IS AMAZING. It isn't Fallout 3 but it is a good solid story line, and it really implies a much universe even if you are only playing in parts of a single star system. -Those companions though. I usually hate at least half my companion options in games like this. Not so in The Outer Worlds. I really enjoyed exploring who they are and the quest lines that helped me get to know them. -ADA your ship's AI is my new best friend! -The game basically lets you be captain Mal from Firefly! -The combat system is solid. There were are companion abilities that really make the game dynamic and fun but at no point did I feel like I needed to use them to survive. The time dilation power is useful and fun again without being mandatory. -The game is stunning! Several times I just would stop what I was doing and look out at the landscape spread out before me. -You can take this a fun or as seriously as you want... heck you can do both at once.