Para calcular a classificação geral de estrelas e a análise percentual por estrela, não usamos uma média simples. Em vez disso, nosso sistema considera coisas como se uma avaliação é recente e se o avaliador comprou o item na Amazon. Ele também analisa avaliações para verificar a confiabilidade.
The main quest felt way too short. It seemed like it was over before it even really started. Of course I made sure to do as many side quests and tasks that I could before I finished the main story. I basically ran out of things to do very quickly and was forced to do the main storyline. I probably had around 24 hours of gameplay in before I was finally out of things to do. Honestly this game felt like it was only half finished. I felt no connection or interest in the main quest. I did feel a bit of emotion and connection towards the companions though. I feel like they did a great job on their dialogue and personalities. The planets you explore though were a different story. Most of them were super small and very boring. There was only one I’d go to repeatedly to run around and explore for more than one hour. The rest I felt like I explored in 30 mins to an hour and ran out of places to see and people to talk to very quickly. I think the biggest thing that ruined this game for me was the loading screens. I play on the original Xbox one. I have no clue how this game plays on and Xbox one x or series x. But the constant long loading screens just to enter your own ship or enter a building were ridiculous. The world itself wasn’t big enough to justify that crap. The quests would make you hop back and forth between planets and locations constantly. So that meant loading screen after loading screen. I’d get so bored of waiting I’d stare at my phone and forget what I was even doing in the game. One last thing that bothered me was not having a weapon wheel. It was so annoying to tap the y button over and over while in combat to pick which weapon I needed. And sometimes in the heat of battle would accidentally press y too many times and miss the weapon I needed so I’d have to keep pressing y.
The game's story is entertaining and very apt for today's political-corporate environment. It is also refreshingly bug free. It's obvious the developers tested their game for bugs before delivering it to the market.
This said, it does have some rather large shortcomings that draw its ranking down to the level of mediocre. For starters, it is entirely way too short to be a full priced game. Even if you are a completionist you will spend no more than 12-14 hours comlleting it. Even more disappointing is the fact that most of the NPCs you meet are flat and give you only a single, repeating line of dialogue when you try to interact with them. This is disappointing given the overall potential of the game and the delightful, odd quarkiness you encounter from the few NPCs you can dialogue with.
The second largest shortcoming lies with the in-game navigation. There are times when up to three way indicators appear on screen at the same time, each pointing in opposite directions, and each indicating a different part of the quest. So which should you follow first? There's no way to know. All three indicators are green. I feel this is a problem that could easily have been solved simply by making each a different color and then matching that color to the journal description.
A third shortcoming is connected to the second. The weird design and color of the environment makes it difficult at times to know where you are at and where you are heading. This is especially true in the region of Monarch. Everything looks the same, and it is difficult to distinguish between mountains, caverns and paths in the near distance. Often times I found myself wondering around in a literal circle trying to find a way out of an area whose entrance I passed by several times, because I distinguish the sight of a cave entrance from the side of a mountain.
The fourth shortcoming is the load times. My god, the load times. A full minute each, and every one of them in the worst possible location. Exit the door of your ship, load time, only to then immediately enter the door of a town or a building, or fast travel location and face another immediate load time. Load time stacked upon load time stacked upon load time. And what makes it even worse is that many times you face a load time only to then enter a small one or two room building where very little exists. I cannot count the number of times I was left asking myself why I needed to endure two load times for just this. Especially as that we are now several years beyond games like Assassin's Creed Origins and Witcher 3 where huge, sprawling cities with multiple, interactive characters and environment exist without any loading time. How is it that a game that was released just last year still needs one minute to load a tiny, two room closet?
This leads me to the final shortcoming; the emptiness of the environment. There are vast areas in this game where nothing interactive exists; no towns, no enemies, no loot, nothing but weird, oddly colored mountain indistinguishable from cave entrances and bridges. This is simply inexcusable given the long loading times. If I have to walk more than 700m to get to the next nearest location, then I should encounter more than a few locked, impassable doors and half a dozen or so marauders spread out over two or three spots along the way. I should instead be grinding the hell out of that distance in between meeting passing travelers along the way.
To summarize, the game really should rank lower than a 3 given all its serious shortcomings, but the story is so good and the few characters you do get to interact with so entertaining and odd that they are able to elevate the game up to a "meh". If you're able to find it cheap like I did, $9.99 used, then I say it's worth the buy. Otherwise though, until and unless Obsidian adds some serious DLC, then it's not worth it even if some parts of it are that good.
I am a huge fan of the Fallout franchise. Most notably, Fallout 4. My expectation for this game was that the environment and storyline would be as immersive as the Fallout "universe." I was disappointed. It's not that this game isn't fun, it just didn't meet my expectations. The biggest flaws, as I see it are:
1) Story line (so far) is pretty lame. The dialogue and interaction with NPCs reads like it was written by a 12-year old. Not terrible, but not real interesting to this 47 year old... 2) Interaction with NPCs: It doesn't seem to matter what choices you make when interacting with NPCs. Again, the dialogue is lame, but you can literally click on every response in any sequence and It seems to make no difference to the outcome of the story. 3) The maps are much smaller than I expected. Almost to the point where Fast Travel is pointless. 4) On the default level, combat is much easier than I would have expected. 5) The quests offer no real challenge. There is nothing to figure out. Just follow the crumbs and interact with the NPCs. Not very challenging.
On the brighter side: I got bored with this pretty early and decided to just try and kill everyone that I came in contact with. This proved to be mildly entertaining. One thing that I do like about this game is the way it tracks your standing with each faction. Also, the fact that you can kill your companions I like - that always annoyed me about Fallout.
This isn't the worst game I've ever played, but I feel like it's more of a $20 game, whereas I would pay top dollar for something more like Fallout that has such an interesting and immersive storyline.
This game was short. Maps were of a small to medium size. The types of enemy were somewhat limited and the selection of armor/weapons were okay. I beat it in three days although I admit I played it on easy. Played through a little more than have of the side quests. Maybe I'm just spoiled by Witcher but I have come to expect a little more since. This was like Fable III and about as long. Definitely not worth $60.
Too short. You can't fail. "Open world" with small individual maps. No sense of urgency, discovery, or adventure; follow the green dot and all will be well. And unless I'm daft, you can't continue playing after you've finished the game (but I'll re-check that). On the plus side, it's beautiful to look at, it never crashed, and all the quests/missions remained playable (unlike, say, Bethesda games, but those are still vastly better in story-telling and adventure than this game). Overall, meh.
The main story line isn't very detailed and there aren't a lot of subplot/side quests to keep it going. As far as the graphics, they were okay but not great. The gameplay was fine, but the 'x' button is way overused. My biggest problem was the hours of useless dialog built into this game. Even the "I don't care" options usually led to a long goodbye from the NPCs. In the end I was expecting something along the lines of Skyrim or Fallout 4, and it just didn't live up to my expectations.