Para calcular a classificação geral de estrelas e a análise percentual por estrela, não usamos uma média simples. Em vez disso, nosso sistema considera coisas como se uma avaliação é recente e se o avaliador comprou o item na Amazon. Ele também analisa avaliações para verificar a confiabilidade.
I have been enjoying Fallout 76 for what it is and currently have around 80 hours in to it. I keep telling people in twitch streams and youtube comments that they have been improving the engine every game and if they were to switch to a different engine you would get a worse game until they got everything working properly for how they want things to be. There is a lot of content within this game currently, and just playing 1-2 hours does not expose you to it you are only being exposed to basically the tutorial.
I understand the issues that come from making a single player engine multiplayer. I used to do programming back in the mid 90's, I wrote a game that was single player(never released) and then tried to convert it to multiplayer after getting my hands on a multiplayer backbone. The majority of my code no longer functioned properly or at all, it also developed a fun bug where when you quit the game it rebooted the computer.
Sure, this game is not like all of the other Fallouts. But then again when Fallout 3 came out there was all this backlash because it wasn't like the previous Fallout's and not turn based.
I see this game as being a great thing for Fallout and Bethesda's other IP. With it being constantly online it means they need to address the bugs and glitches. In theory those bug fixes will make it into their other games and opens future games up to having multiplayer in some fashion.
I see changing the engine to a different one as a dead end. Just because they switch to a new engine doesn't mean the new game would be like anything you think it would be and would have a longer development time to meet the current expectations for the game. If you were to compare the current engine to the original gamebryo engine Bethesda used when they released Morrowind you wouldn't recognize it. They have been improving and expanding that engine for the last 17 years at least. Even just going back and comparing the graphics from Morrowind and then comparing to Fallout 76 is a very huge difference.
I have seen a lot of criticism for the way they are doing multiplayer and PvP. I for one agree with the way they did it, most wanted Fallout to be multiplayer so we could share our creations or just to work together. If they had done a full on PvP system the game would have a completely different feel and would feel just like Dayz, Rust, Ark, or any other multiplayer survival PvP system. The way Todd Howard had originally talked about it seemed to be more for PvE, and I was fine with that, the only thing I couldn't figure out was how they would do any fights for a shared resource and I like how that does become a PvP situation. While yes it would be better if they had PvP or PvE dedicated servers, I still think the PvE servers would need to maintain the PvP zone for workshops or team vs. team public events.
The base building(camp's and workshops) does feel both freeing and constrained. The ability to set your camp down pretty much where ever you like is great. The camp build size isn't to bad, it would be nicer if it was a little bigger but it still allows for a fairly decent build. The build limit is fairly restrictive though for how most people want to build their bases after the experience they have had from Fallout 4, but I see it possibly getting larger in the future. Right now Bethesda is feeling out how best to balance everything so I think they have gone fairly conservative in what limits they set for the build limit and stash limit, they are still working on improvements to the engine to better handle multiple players on at the same time. The blueprint system is currently a little wonky, but it does make sense, and having your base get blueprinted and stored because another player built in the same spot is a annoying but decent compromise with having no dedicated servers. Having your camp and workshop disappear when you are not on is a good thing, if they didn't everyone would come back to their base destroyed by either players or monsters. I got turned off of Ark because every server I got on it seemed I was being spawned in a cage in someones base, the fact that our camps don't persist while annoying is a good thing, and just trying to get anywhere in Rust is laughable as a new player.
Bethesda has been growing their assets(models, sound effects, code module's, etc.) for many years now. They keep updating them and improving where needed. Yes this means you see alot of the same things from one game to the next, but they also bring in more each iteration. Sometimes they even share assets between one IP universe and another(Fallout and Elder Scrolls) and often they will make changes and improvements so they are not the exact same from one game to another.
Beta testing has always been hit or miss within the gaming community. I have seen beta's were the tester gave feedback and reported bugs back to the developer and the developer never really did anything with it. The beta test Fallout 76 went through was primarily to iron out and try to find as many of the issues that comes from making it a multiplayer game. The rest of the issues they will address but the focus was on getting a game out that was playable, which it is. Having the beta at set times for certain periods helped to stress test the servers and also to get feedback and then to work on addressing the issues they got.
There is a tremendous amount of fun to be had in Fallout 76. What I have seen so far shows that Bethesda is working hard to fix the issues people have been finding. The work Bethesda does here with Fallout 76 is pretty good on its own but it helps open up future Bethesda IP to some form of multiplayer.
There are bugs. There will always be bugs on first release of a new online only game. What I do is ignore those, knowing Bethesda won't let the franchise die or fail, and focus on the environment and the experience. I love just wandering around the Fallout universe exploring. The missions and quests are fun. I get the fact everyone wants live NPC characters but I'm going to assume that (A) there's a reason there aren't any I haven't discovered yet and (B) if it becomes enough of an issue Bethesda will address it.
So many people today want immersive story or high energy fast action shoot em ups and some people (like me) enjoy the solo survival experience. You also have to look at a lot of the reviews are from people who don't even own the game. I bought the power armor edition and love the helmet and all the other tchotchkes that came with it.
Bottom line for me is that it's a fun game.. I'm enjoying it.. and I know there is going to be new content added as we march forward.
Remember, No Man's Sky and The Division got it wrong on launch too... They fixed their issues. I believe in Bethesda and I know this is going to be a long journey I'm going to enjoy taking.
This game takes a few hours to get into, but don't believe all the negative reviews. This game if played correctly, as in With Buddies, doing the quests instead of randomly running around, is very well done. There are several bugs, but Bethesda admitted they knew this would be an issue and will be working diligently 2 patch all problems. You are either going to love or hate the game, but to the people complaining about the collectibles included, I could not disagree more. The helmet is plastic, it isn't going to be heavy as some apparently were expecting. I'm not sure what people expected for $200, but considering it includes the Tricentennial Edition game and other collectibles, you basically spent $100 on the helmet. And at that price point, it is VERY well done. My helmets have absolutely no loose parts, the paintings are quite well done for a mass produced product, the voice mod is on par with pretty much every voice modulator I've ever used(they never drown your voice out as people expect) the headlamp is bright enough to light up a dark room, but not bright enough to blind anyone when you look into it, which is exactly the way it should be. I have not opened the figures, map or west-tek pouch so I can't comment on those items aside that the figures are better than I expected as well, but too cool in their packaging to remove. But the point of my review was to rebuttle against all the people expecting something more than what they got. This helmet is absolutely worth every penny of what Bethesda priced the edition at, especially when you subtract the game price and other collectibles. If you aren't a fool and don't expect something unrealistic, I highly doubt you will be disappointed in the helmet. It is truly a fine display piece, especially for the price. Keep in mind that almost everyone who is upset about something wants to be heard, but only a small percentage of people who are happy with their purchase let it be known.
I just hit level 50 (max level) after about 60 hours of game play and I am still having a great time. -Be weary of any review that says it doesn't have a story. The game definitely has an over arching story that takes you through the wasteland. -Know what kind of game you are getting. There are no npcs and narrative is driven through notes and holotape recordings. Anyone who says this is a cheap cash grab doesn't know how much voice recording this game has and how expensive that is. -The world is huge. There are large areas of wilderness but in typical Bethesda fashion it is scattered with little scenes even in the middle of nowhere. -Overall I have had 3 disconnects and 2 hard locks for the game and a small amount of studdering from time to time. Nothing big and completely playable. -Interactions with other players has either been jumping into a fight together and then splitting off or ignoring each other. So far no griefing and no one messing with my camp. In fact I have found other people's camps and they have found mine and use them as a quick stop off base. All of the "STASH" boxes in the game show only your loot, like a bank in an MMO. Overall I am very happy with the game and expect many more hours of play!
Game is very fun. I play mostly solo, but occasionally when I see a swarm of enemies attacking another player, I try to lend them a hand.
I really like the helmet as a display piece. I know I’m going to be playing the game to get my $200 out of it, and I am not disappointed. Though for others, who may not be as much into fallout, I’d recommend getting just the game itself.
I’ve heard some people complain that the PC version doesn’t come with a disc, but a cardboard insert with a code. We live in 2018, hopefully they understand in this day in age a 60GB game would require a lot of physical discs (or floppies depending on what era they are nostalgic to)
This game gets a lot of flak but my wife and I love to play together. We're big fans of the franchise and despite the harsh criticism (mostly people who haven't played but have jumped on the its-cool-to-hate-fallout band wagon) we have been enjoying the game very much. The game definitely has room for improvement but we will gladly be there while it does.
The game is amazing. The quality of the helmet is a bit lacking. Outside looks great, as a display piece it's perfect. The interior is pretty cheap, they could have done better. Bethesda is resolving the bag controversy so I won't include that issue as part of my review. The Steelbook is nice, but with just a cardboard disc with the game code in it. Not sure why they'd bother nowadays. Map is good but oddly sized. The plastic figures are about what you'd expect.
The world and its lore is just fantastic. This game has an excellent gameplay loop with the finest voice acting in the series. I've never had more fun playing a game with my friends, and am definitely looking forward to future content.