Para calcular a classificação geral de estrelas e a análise percentual por estrela, não usamos uma média simples. Em vez disso, nosso sistema considera coisas como se uma avaliação é recente e se o avaliador comprou o item na Amazon. Ele também analisa avaliações para verificar a confiabilidade.
This game is way more violent than I would have expected from a lego game. This was purchased for my 5 and 8 year olds who both love LEGOs. I was very upset to see them attacking and beating up other LEGO characters. This reminds me of a mild version of Grand Theft Auto. Overall very disappointed in the creators of this game.
Lego had the whole creativity down but Minecraft beat them too the digital world. LEGO attempted to create something new but instead threw in too much to keep up with.. I'm an adult and there is just so many different keys and buttons.. it's like looking at an airplane cockpit control panel. There is alot of rendering issues and multiplayer co-op connectivity issues. A patch is definitely needed and I'd hold out until and "if," they do. There are alot ofnpossibilties to this game I just believe it needed alot more simpler button mapping and just a little less build tools. Minecraft, just put blocks and make things. Lego has world sculpting, 1,000 different block shapes, paint brushes to color blocks. Again endless possibilities, but sometimes kids or adults like me just want to play.
I believe the game itself would have been incredible. Played it for about an hour and it crashed. Every time I try to play this game, it will crash after an hour if not less. Game itself is crazy fun and has so much potential, just wish it wouldn't keep crashing.
Has good potential to be an awesome game, but unfortunately it is very glitchy and your Lego character often gets stuck or the game freezes. It glitched so much I eventually put it away because it was almost impossible to play
I'd recommend holding off on purchase of this game until the launch bugs have been resolved:
- On the Xbox One, the game has trouble with video rendering. I frequently hit the edge of the world and have to sit there for 10-30 seconds waiting for the game to render the ground I want to walk on. - The camera is pretty buggy. If I'm underground and the camera angle goes odd, it bumps me back to the surface of the world. And sometimes on the surface, if I place an object and I'm standing partly in it and below, it pushed me through the earth to the nearest cavern below. This is especially true if you use the grappling hook. For me, it made the grappling hook nigh useless. - The game isn't very good at providing direction. So I find a red frog and would like to add that to my library of items, but I can't. No indication of what I have to do first. And I've already found one quest that asked me to make red frogs. - The mini-map is okay; the larger map is useless, and that can make navigation challenging at times. Overall navigation is bad. Icons on the minimap block out one another; they're hard to see; there's no legend for the meaning of the different color spots; there's no display of coordinates unless you go into the larger map. - Creative mode...the ability to just sit and build your own lego objects...is effectively locked down. You have to first acquire each and every brick you want to use, which can be very time-consuming. I imagine this would be intensely frustrating for younger children. - There are a number of spots where you have to protect another lego character, and often they're dead before you even get your weapon equipped, because the weapon interface is slow and it doesn't pause the action when you switch weapons. There are a lot of items in that menu and no way to favorite, or hot-key them. - Overall, menus with too many items is a problem. The items don't appear to be alphabetical, nor broken down into finer categories like plants, furniture, etc. You often get quests that need you to place a specific item or two, and you have to scroll through a very long list of items trying to find the right one, if you even have it. Right now, they draw attention to the items by making them jump/wiggle in the menu...which is completely unnoticeable while you're scrolling. I have ~1000 discovered items; finding the correct one is slow/tedious.
I like the game. I really want to enjoy the game. Right now, though, it's an exercise in patience. I'm hoping in the next few months the developers will patch these issues and make the game useable. That said, it's just not strong on the story. For as much as people compare this to Minecraft, I think comparing it to No Man's Sky would be more apt. It's a sandbox more than it's a game. If your kid just wants to build lego houses, this'll work, provided you put in the hours to first acquire all the pieces s/he needs.