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Jugué el titulo anterior (Akiba'sTrip) y por más repetitivo que se pusiera era una diversión y algo muy fuera de formula, este juego es su sucesor espiritual, en donde se pierde mucho de lo que hacia el anterior único, si bien es un juego entretenido no sientes el mismo enganche que con el anterior
It's not really like AkibaStrip, but the light tone and self parodist humor of the series is there. I like the characters, a lot. Don't go into this game expecting the first game, the plot is more serious (lol?), as weird as that sounds for this kind of game.The style of game is very different. It's more like a traditional non-turn based RPG, with quirky tweaks here and there, overworld encounters etc. There are no stripping aspects to it. The battle system is different / not predicated on clothing, as you should not be expecting if you looked into this. Reminds me of like FF13 battle system with physical combos and skills in live motion. It feels slightly awkward and clunky at times, like you may want to do something but it doesn't execute buttery smoothly, but it works other than that. Also, the game is not as open world as Strip. The objectives are more defined, less broad. The NPCs don't feel as lively. Graphics are great though, for me.
The otaku branded humor and neet poking is the most consistent aspect of Akiba's Beat. So far, love the personality of the girl protagonist as well as the MC, he's pretty much me..
But again, it's a different game. I can't stress that enough. Don't expect the story to blow your mind, these types of games are more about the novelty. How much you enjoy this game will tend to depend on your ability to see it as a different entry to the Akiba series. Basically, the experience is a lot better if you don't look at it as a sequel or anything like that, but a side title. Enjoy it for what it is. ;3
Also, as another reviewer pointed out, this game has a fantastic English Dub, much like AkibaStrip. The character interaction alone is good enough reason to see this game through to the end. Well casted.
So from what little I've played of this so far (about 4 hours), I can say I'm really liking it. First off, it's a step away from the original Akiba games, but that doesn't make it a bad game, this has a more prominent JRPG vibe from it.
Now the main thing that sticks out, is how similar it is to Tales Of, I'm terms of combat and even menus. The control and combat schemes are almost literally the same as Tales of, except for the fact that some of the buttons are moved around. The menu during combat is literally the same as any Tales of game (if you get it, you'll see what I mean). Now the Tales combat is refined and really fluid in most games, but in this game, it feels stiff and kinda unresponsive at times, but for me personally, its nothing major.
You could almost call this game a clone/rip off of the Tales series. BUT it's not entirely a bad thing. I've grown quite annoyed of the Tales series with how serious it attempts to be, its stupid, obvious archetypal characters and character development with their non-cute, non-functional quirks, and most of all, how you can see everything in the plot coming a mile away. So Akiba's Beat is actually welcome and refreshing in terms of being a "clone"
The story itself is pretty far out there and ridiculous, and while it is a more story based, serious setting, the game itself doesn't take itself seriously. In fact, it even mocks itself on that front. I really like how stupid this game knows it is.
All in all, I could say this game is pretty good, minus certain combat control flaws