Para calcular a classificação geral de estrelas e a análise percentual por estrela, não usamos uma média simples. Em vez disso, nosso sistema considera coisas como se uma avaliação é recente e se o avaliador comprou o item na Amazon. Ele também analisa avaliações para verificar a confiabilidade.
Yikes. What a disaster. If the game worked properly, my rating might have been 2 stars. It's repetitive and a drag to play. But, it does not work properly. I've had to uninstall and re-install several times. At various points the game turns to black screen and won't progress. I had an entire map load with ZERO enemies - which makes it easy, but what's the point? The developers should have delayed production and shipping until they worked out their numerous glitches.
I can see that there may be a good game in there. Not great mind you, but good. But the performance on the Xbox One makes it impossible to see it. This is, underneath it all, a FPS. And a FPS requires smooth frame rate to consistently aim your weapon. This doesn't have that. Makes it hard to play the game at all let alone consistently aim and shoot. Maybe their planned performance 'patches' will actually materialize. Until then it gets a one star.
I bought this game because it was a FPS and open world - the 2 things I like most in games. I started playing it the day it was released and finished it in less than a week. I didn't race straight though the story - I generally play games like this very slowly. I captured every zone in the game except for one which I couldn't because of a glitch.
The Good: the graphics a good - nothing great, but not bad either. The weapons modding is nice. You carry 3 weapons, but can mod them on the fly. For example, you can change your combat rifle into either a sniper rifle or grenade launcher as needed for the situation.
The Bad: The shooting mechanics are awful. I don't know if it has to do with frame-rate or whatever, its just the worst of any shooter I've played. I tried different scopes and upgrading the weapons for stability, but nothing worked. As one other viewer stated - hitting a target felt like luck. Also, the environment doesn't work well for a shooter. It looks like it would - there are plenty of cover spots as per your typical shooter; however, you can't shoot from cover by holding the left trigger. You just have to step out of cover to shoot. Its kind ridiculous and unrealistic just going toe-to-toe with all of the AI you're shooting at. Overall, I disliked the shooting so much I was avoiding it - in a shooter!? Making combat more difficult is that some of the indicators are terrible. Your health indicator is a thin red line beside your mini-map (which has plenty of red and is flashing red during a fight) so its really difficult to see. By the end the game I still wasn't used to it. Also, the indicator to show where you are being shot from is the same as the indicator showing that you are wounded (red blotches around the periphery of the screen. These 2 blend so that you have no clue which direction shots are coming from. Every action in the game feels clunky and takes too much time to perform - looting, administering health shots, pulling out your phone for the map/camera/mission log, putting the phone away, etc. Movement actions are clunky as well. At the end of the game it was still taking me 2-3 attempts to climb up/on something. I didn't like all of the "puzzles" they put in. You secure every zone by interacting with something in a particular room. Shoot your way in? No. You have to figure out some specific route through a building or 2 to get you there. That reminds me - overall the game is very repetitive. Its just made up of a bunch of ares where you secure numerous zones - all in the same manner. The story/campaign basically leads you to do this for some of the zones. The rest you can do if you want. The story itself is ok - nothing great. Though I really felt that the voice actors were good, their roles were badly written - 1 dimensional, overdramatic, and annoying. Ah yes, the glitches. I don't mind the occasional brick floating in mid air or things like that, but when glitches affect game-play its a problem, and this game has a lot of problems. Every time you leave a weapons locker or you advance to a new mission, the game freezes for about 5 seconds. In the later stages of the game the freezing got more common - like in the middle of a fire-fight. Sometimes (usually when I was trying to use stealth) my weapon would just start firing like I was holding the trigger down and I had to press the trigger to stop it. The worst occurred in the last series of missions (where there is no turing back). When you go to mod your weapon (say to change from a sniper rifle to a grenade launcher) it locks up the controls. You can't mod or even exit out of the mod menu. You just have to exit gameplay and reload the last checkpoint. Even with all of the glitches, lack of polishing, and repetitiveness, I think I could have enjoyed the game if it would have been fun to shoot the weapons. But as I said, the shooting was just awful. Wait till this is free to play to see for yourself.