Para calcular a classificação geral de estrelas e a análise percentual por estrela, não usamos uma média simples. Em vez disso, nosso sistema considera coisas como se uma avaliação é recente e se o avaliador comprou o item na Amazon. Ele também analisa avaliações para verificar a confiabilidade.
When a developer tells you that their game is going to be an "open world" your first reaction might be "Hey, that's great! Lots to do, worth my hard earned dollar." The reality however of an open world, after playing several games of this genre, is that the open world experience is only as good as the creators of it make it. Unfortunately Bioware opted to include an over abundance of go and fetch it quests that do not advance the storyline or gain the player any significant items, weapons or armor. By the middle of the game, I was able to craft armor and weapons that were much better that the ones I acquired by pursuing a long and tedious quest through insanely inaccessible terrain. After a certain point I just gave up on collecting shards, astariums, occularium et cetera. These "quests" felt more like chores and so much filler that Bioware inserted into the game to bulk up their open world experience.
Having said that, DAI has a lot to offer players including memorable characters, an interesting (but somewhat predictable) story, nice graphics and character creation options, great combat mechanics, new and in-depth skills, and the ability to make choices throughout the game that do truly affect events in the game. It is obvious that Bioware spent a lot of time making sure that the player is truly immersed into the culture and history of Thedas and it is a feature of any game that I enjoy and respect from the developers. A game well worth your precious time and money. I just hope that if there is another installment of this game that they focus more on content intricate to the story than on meaningless quests and acquisitions.
On a side note the Xbox One version of this game plays much better than the 360 version to the point of being an almost completely different experience.
No problems with the game or shipping. Full campaign with all side quests is about 100 hours of play. I took one week off work this summer, and did nothing but play. Addictive. Decision-based (though of course with limits. Ex.: Cullen only dates women, either human or elven. And Sera was my weird lesbian lover).
IMPORTANT: SPEND AS MUCH TIME ON CHARACTER CUSTOMIZATION AS NECESSARY.
You will NOT get a chance to go back and change your features or your voice. (And you have no say in those awful pajamas they make you wear around Skyhold.) BioWare mentioned potentially creating an option for that back in Jan. 2015, but even ten months ago they said it was not a top priority. So I'm not optimistic.
Also the fighting controls were tough to adjust to. I'm very used to Assassin's Creed/Arkham etc. styles... But it gets better.
Remember only 50 save slots allowed across all characters.