Para calcular a classificação geral de estrelas e a análise percentual por estrela, não usamos uma média simples. Em vez disso, nosso sistema considera coisas como se uma avaliação é recente e se o avaliador comprou o item na Amazon. Ele também analisa avaliações para verificar a confiabilidade.
I'm not impressed. Sure there are some new features such as underwater racing, gliding, and collecting coins to upgrade your kart (which is maddening to say the least, as you only get a max of 10 coins per track, and every hit takes 3 away), but they removed traps and replaced it with the bombomb, which also takes you out if you happen to be hit while carrying it. Sadly they also kept the Mario Kart standard of being able to finish where they want you to finish instead of where you deserve when doing Grand Prix races. For instance, you can be on lap 3, finish line in sight, decent margin to 2nd, and amazingly you'll get hit by a blue shell which costs you 3-4 places, or you'll be racing up to a gliding ramp and as soon as you hit it, you'll get slammed by lightning and fall off the track, costing you 3-4 places. My favorite is on Rainbow Road (SNES) you'll get lightning and spin off the track only to come back on and immediately be hammered by another racer or a shell which knocks you right back off, causing you to finish 7th instead of 1st. Also amazing is how often, when in 5th place or worse, you'll get something fairly useless, like a green shell or banana while the CPU racers get blue shells, bullet bills, lightning bolts, or three red shells. Also they kept a limited number of tracks, and they did not allow amiibo to be used, which would have been great so that you could have actual great AI competitors to race against.
All in all it's not any better than its DS predecessor, and not worth $30. Highly disappointed that Nintendo didn't take advantage of the 3DS's increased game size limit to add all tracks from previous Mario Kart games, and the lack of Amiibo functionality is disappointing.