Para calcular a classificação geral de estrelas e a análise percentual por estrela, não usamos uma média simples. Em vez disso, nosso sistema considera coisas como se uma avaliação é recente e se o avaliador comprou o item na Amazon. Ele também analisa avaliações para verificar a confiabilidade.
This is a fantastic game, at least it is now that it can be hard for around $15. The story is quite good as is the weapon selection. You as an individual soldier are also much more dangerous on your own than in past games. You get to do your fair share of shooting if you want. But this is still a tactical shooter and you aren't going to win without support and tactics. The game provides you a good training session when you start which it would behoove you to pay attention to. The difficulty goes way up not far into the campaign. You will have to learn how to use the assets you have, and lead the men who use them. I found it all to be quite fun and a lot different than the current gun and run FPS around. This isn't Call of Duty, Halo or Killzone by a large margin. But it sure is fun. If you are unsure give the demo on the Xbox or PS3 live and try it first. If you dig history at all and still enjoy a WW2 shooter, this is one that is hard to pass up on.
I have played many World War II games, and this one is near the top. Outstanding game play is supported by an intriguing story line and amazing graphics. I'm almost embarrassed to admit that I loved the shamelessly gory violence. The action is thrilling and the game is longer--more scenes and screens to negotiate--than most others. Only one drawback: the enemy AI isn't so great. If you stay behind cover, the enemy will never come after you. Also, although I suppose it's the same with all others, why does the enemy always fight to the death? Wouldn't it be better if they sometimes tried to surrender or simply ran off? Anyway, I highly recommend this game. I bought if for $11--it's worth five times that.
I like fps (shooter) games mostly war conflict. I don't play à lot of games but I already knew I would like this game. My son played a different Brother's In Arms on PS2 to the end and beat the game. Great game, good value!
I'll skip the graphics discussion of Brothers in Arms: Hell's Highway (BiA:HH), and get right to some gameplay observations:
The cinematic cut scenes start the game and are supposed to get you involved in the story. They hardly seem worth the effort that someone put into them, and I never really cared about the characters. Luckily, they are usually short.
There has been some effort to give the missions historical settings in Holland. Like most games of this type, you only have so many ways to move forward, so you don't really have a lot of freedom to move through the map. With a good game, you don't really notice how you are being "channeled" though the map. With BiA:HH, you notice about 50% of the time. The problem is that you're often moving through streets and over fences, and it just seems goofy that you can go though some garden gates and not others.
There is a numbing sameness to the missions. The game designers want to teach flanking tactics, so the preferred method of fighting is: pin down the enemy with one squad, move your other squad to a flanking position, and shoot the enemy from the side. Repeat over and over. There is almost always a flanking position and you just have to puzzle through the scenery to get to it.
The big problem is that you don't actually have to bother with flanking because you can always shoot every enemy by yourself. You do it this way: watch where an enemy sticks his head up, aim, fire when he sticks his head up in the exact same place, repeat until he's dead; move to next enemy and repeat; endlessly. The Germans are like pumpkins, other than ducking back and forth to shoot, they never, ever move. Occasionally, a group of three new soldiers will move into a position after one squad is eliminated, but that's rare. There are also a couple of scripted charges, but that's it, and they lack the intensity of the enemy charges in the Call of Duty (CoD) games. In BiA:HH, once an enemy gets into position, he ain't moving. That's really the problem with the game. The CoD games may not have had the smartest AI in the world, but there were so many scripted events involving enemy soldiers moving around that you often felt like the battles were dynamic. With BiA:HH, it just feels like moving from static battle to the next.
I thought that BiA:HH had avoided the trap that the CoD games fall into, of adding a segment that just doesn't fit the rest of the game (such as the jeep driving segments that get thrown into the CoD games). But, alas, BiA:HH has the burning building segment where you have a "dexterity race" of quickly running, ducking, and vaulting your way through a burning building as it falls down behind you.
In summary, if you just got to play a military shooter, get BiA:HH (especially once the initial release price drops). On the other hand, if you don't feel like you have to get BiA:HH, pick up CoD 4 (or 3).
I loved the old Brothers in Arms games and was hoping for more excellent squad controlling action. But this game goes a little too much into Goldeneye mode- you often find yourself seperated from your squad and doing missions alone. Not what I was looking for. There are some levels with tanks that are pretty fun, but again, there is no squad control for those ones.
It also takes the whole story of the cursed handgun a little far and leads to long cut scenes. I would've rather had more action and game time than the convoluted cursd gun side story.
Not great and not up to the past games, but not terrible if you can get it cheap.