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In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier.
But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals.
Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build:• Your ability to control your attention, and therefore your thoughts and feelings
• Your power to turn anyone into a potential ally, and to strengthen your existing relationships
• Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination
SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job.
As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.
“Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News
“Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother
A visionary game designer reveals how we can harness the power of games to boost global happiness.
With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
How can we be confident about making plans? How might we feel secure despite the future being unknown? How do we learn to feel at peace with the unexpected?
When we think about the future it can be difficult to feel that we have any control. We aren't confident that we can take actions and make decisions that help determine what happens next. We want to feel prepared, hopeful and equipped, and to face the future with optimism. Or, better yet, change the future. But how do we map out our lives when it feels impossible to predict what the world will be like next week, let alone next year?
Jane McGonigal, a renowned future forecaster, reveals that 'unimaginable' events aren't unimaginable before they happen. It is possible to see them coming and it's a mindset that can be learned by engaging with tools, games and ideas that will allow you to dive into the future before you live it.
By learning to think the unthinkable and imagine the unimaginable you can better plan for a future you'd like to see. And by seeing what's coming faster, you can adapt to new challenges, reduce anxiety, and build hope and resilience.
'Top 10 innovators to watch' Business Week
10 most powerful women to watch' Forbes
'Top 100 creative people in business' Fast Company
After living through the massive global shock and trauma of Covid-19, one of the most disruptive events in human history, we need to find a way to face the future with optimism. But how can we plan for a better future when it feels impossible to predict what the world will be like next week, let alone next year or in the next decade? What we need are new tools to help us recover our confidence, creativity, and hope in the face of an uncertain future. In Imaginable, world-renowned future forecaster and game designer Jane McGonigal draws on the latest scientific research in psychology and neuroscience to show us how to train our brains to think the unthinkable and imagine the unimaginable. Using gaming strategies and fun, thought-provoking challenges that she designed specifically for this book, she helps us build our collective imagination to dive into the future before we live it and envision, in surprising detail, what our lives will look like ten years out. She is the perfect person to lead the way: In 2008 and 2010, with teams at the Institute for the Future and the World Bank, she designed two future simulations with nearly 30,000 participants that predicted a devastating respiratory pandemic in 2020 and the surprising human responses to it:
· When social distancing would work and when it would fail
· Where super-spreader events would most likely occur
· The rise of pods and bubbles
· The resistance to mask wearing
· The outbreak of misinformation and conspiracy theories
· And the complicating effects of climate-change weather events.
Not only were these future forecasts shockingly accurate, those who took part in her exercises felt better prepared for Covid-19 when it did arrive. In Imaginable, McGonigal teaches us to identify the challenges that lie ahead in the next decade—big and small, personal and global; shape a better future that solves for those challenges; and access “urgent optimism,” an unstoppable motivational force that inspires us to be fearless, resilient, and bold in realizing a world we can only imagine.
Este libro ofrece una perspectiva revolucionaria: los jugadores son expertos en buscar soluciones, esforzarse por una meta y alimentar un sentido de comunidad, y todas estas habilidades contribuyen a "remendar" una realidad repleta de dificultades, en la que faltan las motivaciones y sobran los problemas. Juegos de realidad alternativa, sistemas de creación colectiva, juegos de pronóstico, para computadoras, consolas, teléfonos: todo lo que se aprende entre pantallas y teclas sirve para hacernos más flexibles, más creativos, más capaces de trazarnos objetivos y mejor dispuestos a colaborar para alcanzarlos. Contra todos los prejuicios, McGonigal nos convence de que es posible aprovechar el poder de los juegos para reinventarlo todo, desde el gobierno, el cuidado de la salud, la educación, hasta los medios de comunicación tradicionales, el marketing e incluso la paz mundial.
Este libro provocador y genial, pensado para jugadores empedernidos, para los recién iniciados, para los padres y maestros más escépticos, demuestra que los videojuegos pueden mejorar nuestras vidas y cambiar el mundo, además de prepararnos para las formas de liderazgo propias del siglo XXI.
Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen?
Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!