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To start: I dislike silent and shallow protagonists which we receive in this game but it's still fun and informal to play. The battle system is nothing like I played before and that's a good thing,even though I had a hard time learning it at first. I wish you could save the game anytime you want since it seems like forever when you get to save. I do like that the Start button is used as an "ignore the person" opinion that I had to stumble upon later. The reaction icons could've been explained as I had to find out what the first set of em meant and how they relate to the 2nd set of optional icons. I'm a fan of American voice acting which this game lacks to my disappointment,but since the story takes place in Tokyo Japan,it's more authentic(I would've still chosen the American voice option anyway lol). I must add: The CEO is HOT!!!!!!!! Oh,and if you're gay,you can flirt with the male characters!!
Love? Love doesn't come close to how I feel about this game! This game is...beautiful.
Tokyo Twilight is a visual novel game with strategic battles/fights with paranormal enemies.
The graphics are superb. I mean they are gorgeous. They look as if they are 3D (moving clouds, moths with moving wings, etc.) but the game is completely 2D. My favorite aspect of the graphics would be the environments-- some of them are beautiful while others are down right creepy.
The mechanics are...a little weird. They are inventive but they can be challenging. For example...the player characters actions (what they say, do, etc) are completely controllable but...to control their actions the player must use a wheel. The wheel has several emotions...anger (depicted as a fist), love (depicted as a heart), sad (depicted as a eye shedding tear), etc. The player must choose which emotion they want their character to react, which then in turn leads to another wheel which depicts other body parts. These new body parts represent HOW the character will act out their emotions. For example...when I first began the game...I had no idea how to work the wheel, so....when talking to a male NPC I chose a 'love' emotion and then a 'tongue' action, which caused the NPC to joke that I 'don't have to kiss him' and that he was helping me 'as a friend.' So, yeah....the mechanics take some getting use to.
As for dialog...the majority of the game is TEXT based with some Japanese audio/phrasing thrown into the game. Surprisingly I enjoyed the game and didn't even notice the lack of voice work. I'm pretty sure it was due partly with the fast paced/creepy story and the background music which kept me occupied.
This leads me to the soundtrack. It is killer. The music is a mix of rock-n-roll beats and orchestrated string pieces. Also...the rest of the audio (i.e. birds chirping, chattering of students in a class room, etc) is also great. It makes the game feel suspenseful and creepy and...alive.
All in all....I love this game. I am beyond happy to have it in my collection. I recommend it to anyone who might be looking for a challenge or a change of pace.
Much different than anything I've ever played before. There should be more Japanese imports with English subtitles. With these games the player doesn't need lightning fast reflexes and you're actually given time to think before making decisions. I also like that you're given unlimited chances in the battle sequences; this removes the pressure of "must win" situations and makes the game more enjoyable.
Very addicting game. This is probably different than most games out there, but in a good way! Some things about the game are "hidden" and not explained by in game tutorials and also I wish there was full voice acting. But overall if you like Japanese style games than this one is right up your alley.
I liked the game. The game OST and some of the lines seem to refer to a lot of Rock and Roll themes.
The game itself is a simple turn based prediction game. The art is gorgeous. The story is a bit mediocre for a visual novel, and is set up in episodes...not memorable, but not too bad. A good game to play if you find that you have few minutes you can spare per day.
It's relatively fun, the characters are likable and the art design is amazing. The gameplay falls a little flat over time, though. It's more or less a turn based RPG that takes place on a large blueprint-like grid, which you view from overhead. You have to predict the movements of the ghosts, and then when you meet with them you engage them in a rather bland battle. I'm only powering through it at this point for the story.