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The game looks great and has potential, but all the reviews are correct when they say the game is completely ruined by its controls. The worst part is that you are given no real alternate control schemes, so you really have to suck it up if you want to play. The one saving grace is co-op mode, which makes things slightly less awkward. I wouldn't recommend this game, but if you must have it then make sure you have someone else to play with.
J'aime beaucoup la série Star Fox, mais ce jeu m'a grandement déçu par son manque d'originalité et des contrôles peu intuitifs. J'ai joué quelques heures sans avoir beaucoup de plaisir et je n'ai jamais rejoué depuis. À éviter selon moi.
Star Fox is easily the most directionless Nintendo franchise that's fallen farthest from its glory, and Star Fox Zero tries to reset things by giving us yet ANOTHER retelling of the original story. It feels like it was built for a different system, and I don't just mean visually, where it looks a generation behind. The Wii U control scheme is a nightmare, making you multitask behind a Gamepad that acts as both a gyroscope and a camera, all while you pay attention to what is happening on your TV screen as well. It makes missions nearly unplayable, as it is difficult to fire at enemies when the gyroscope is making your Arwing or Landmaster move every which way. There is also a new gyro helicopter where the point is to go slowly and land in front of stations to drop a robot, which is just tedious as all hell. It's ambitious, but that ambition leads to a gaming experience that is too convoluted for its own good.
Nintendo tried something new with this Star Fox game. Unfortunately, I think they went in the wrong direction.
My problem with the game is the dual-screen nature of it. It's hard to keep track of two screens at the same time. Constantly having to switch between the gamepad and the main display is disjointing. It becomes frustrating when you realize the main display targeting cursor is frequently wrong. The cursors on the main display are the same ones used for the cockpit view. Since the main display is always behind the vehicle there is always a parallax error. If Nintendo were to fix this it would make the game significantly better.
I don't really have a problem with the motion controls. In fact, I like that you can aim at something other than where you're pointing! The developers could have accomplished this with the right stick instead of the motion controls, but it's really not too bad when it works. Unfortunately, the gamepad has to be frequently recalibrated in the middle of a map. The frequency of recalibration means that you'll be fighting against the motion controls or surprised by what they're doing more often than you should. Recalibration is so fast it's not a big deal, but it does harm the experience.
I'd like to see Nintendo focus on the core Star Fox game next time they make one. I feel like Zero was designed by committee to showcase Wii U tech, not take advantage of it in a meaningful way. Zero is not a bad game, but it is a mediocre game marred by a lack of focus and too many things going on at the same time. Star Fox 64 is a much tighter experience. The only part of Zero that I enjoyed was Sector Omega.
Bought thinking of the classic starfox....very disappointing, there is no multiplayer. Co-op is very complicated and only makes it more difficult. Single player, forget it. You have no choosing how you want to play this game via controll configuration. You are forced motion shooting. You have to hold down ZR while looking around to shoot only in the game pad, looking at only the TV confuses, plus moving the plan with joystick all at once. Story? Hmm it's ok, nothing like the old starfox. It's a bit dull, nothing really to follow only always getting ambushed or allied bases attack for you to defend because of some giga massive weapon of destruction this organization is trying to steal/make and you're trying to stop them through teleports and Galaxy/planet throughout, not spoiling anything. They didn't even try....only make it look cool, like it. 8)
This game gets one star for the graphics and one star for its sound design. Besides that, unless you're a big star fox fan, I highly recommend to avoid this game. Nintendo forces you to spend the majority of your time playing this game, looking at the game pad. The sad part is that when you look up you'll see those gorgeous star fox graphics on that beautiful big tv screen of yours, but it's virtually impossible to play the game looking at the tv. It's impossible to line up your shots and God help you when the game takes you to all range mode.
Nintendo should have released this game this fall after fixing the controls. Plain and simple. Listen to your fans as you should've been listening to everyone that played this game at last year's E3. What's wrong with you Nintendo? Don't screw up the NX!
I really wanted to like this game, but the controls are way too gimmicky and distracting. Watching the TV screen and the gamepad screen, while using the control stick, action buttons, and gyroscope motion just makes this way more tedious to play and with a huge learning curve.
I loved the simplicity of the N64 game that I had hoped this was going to mimic. Very disappointed.
The controls on this game are a problem. That being said, there's a fun game underneath. It's hard to enjoy the game when your fighting with the awful controls. The motion controls are sloppy and unreliable. Having to look back and forth at the game pad and tv is awkward. This game could have been great but I just can't recommend it.the biggest challenge in the game is fighting the controls, not the enemies.