Golden Sun Dark Dawn - DS
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Detalhes do produto
- Descontinuado pelo fabricante : Sim
- Idioma : Inglês, Inglês
- Idioma : Inglês
- Dimensões do produto : 12.78 x 13.74 x 1.57 cm; 104.33 g
- Número do modelo : 045496741099
- Legendas: : Inglês
- ASIN : B001TOMR6Q
- Ranking dos mais vendidos: Nº 8,153 em Games e Consoles (Conheça o Top 100 na categoria Games e Consoles)
- Avaliações dos clientes:
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Place the other 2 on the GBA, you can give this a miss but if you are a die hard fan you will like it.
The gameplay here is pretty clever. Your characters are given psynergy based on a specific element which allows them to do special moves. Earth adepts for example can move certain rocks, air adepts can blow flowers into the air making elevated paths etc. It leads to a lot of creative puzzles which is good. You gain new moves by collecting djinns, which you then attach to one of your characters. Think Pokemon except they help you fight instead of fighting for you. The mechanics of this are too complicated to get into in a brief review, but they are not too difficult to master. None of the fights are that difficult until the last one, at which point you better hope you've been leveling up enough!
The characters in this game are pretty good. Matthew is your PC, and as such he never speaks. Just like Link. I could get real sick of this... On the plus side they do give you options as to how emotionally he'll respond: hyper, happy, indifferent, or angry. None of these matter, but they'll get a slightly different reaction out of whoever you're talking to and make you feel a bit more like you're controlling him. Matthew is also an earth adept. Karis is a wind adept who is basically the sensible one of the party. Tyrell is a fire adept, and extremely impulsive and volatile. They all appear to be children of the previous leads of the series.
I like these characters. The only real problem I have characterwise is that we never get to see them interact. There are a few moments of character interaction (mostly towards the beginning of the game) but almost all dialogue is plot driven. And the plot is interminably boring and repetitive.
In the previous games you saved the world by restoring alchemy, or so I understand. This did bad things to the world but was probably better than an apocalypse so you're in the clear. In this game, your quest is equally epic and thrilling. You're to recover the feather of a mountain roc so that you can repair your glidery thing. Yup, that is actually the entire plot right there. At the end of the game you're returning with that darn feather. Actually, the sheer inconsequentiality of the main quest is one of the funnier things about the game. Obviously you encounter worse problems on your way and end up having to save the world (this is an RPG after all) but the main quest remains something basic that feels like it should take five minutes. The problem is that the epic part of the plot doesn't kick in for way way too long leaving your characters drifting through a world with no real purpose. It's boring. They needed to introduce the real danger a whole lot earlier instead of just having you waste your time on contrived sidequests.
For the first maybe third of the game you are trapped beneath a mountain range. There are three cities here and nothing else. You have to go from city to city and back to activate the device that will get you over the mountain. There's no sense of threat or danger, and nothing to keep the player interested. Then you get over the mountain and things slowly start to kick off. I did find myself enjoying the game by the end, but it took too darn long to get there and I'm not sure it was worth it. The guy who turns out to be the main villain is somebody from the first game, and I had to have my roommate who's played it explain to me who he was. The rest of the game is very open to new players, but this guy gets no explanation at all. He doesn't reveal his identity til the very end and I was like meh? Then you beat the boss and the game ends abruptly with a major cliffhanger, setting up a sequel that shows no sign of being released anytime soon. It's entirely unsatisfying.
I did like the game by the end. The plot wasn't too bad apart from the horrible pacing issues. If a sequel came out I would play it, if only to see where they were going with this. The gameplay was fun and the characters entertaining. If they include a decent plot next time (and they certainly seem to be going somewhere with this) then it could be one of the best RPGs released on that console. As it stands, this game is part brilliant, part terrible. The brilliant outweighs the terrible though, and leaves it as merely good. A shame given its potential.
Forty minutes into it and I was hooked, Golden Sun: Dark Dawn is terrific. The game still has a couple of small problems and I'll address those first to get them out of the way. The first is that the over elaborate and poorly paced story telling of the introduction pops up during general game play every now and again. It's not a game breaking flaw, but it certainly slows down your enjoyment and tends to take you out of the moment. The second problem is that one aspect of the game is that the player character can express his emotions about certain situations in which the party finds themselves at various points in the narrative. You can be laid back, up beat, sad, or angry. What effect does this have on the unfolding drama? None. None what so ever. As I said above the DS isn't exactly a format which lends itself to intensity of plot or intimate emotional nuance, but if you're going to give the player to opportunity to have some input it should mean something.
Okay those caveats aside GS:DD is a lovely pocket JRPG. You have a well thought through and surprisingly complex battle system which has a considerable amount of customisation. You have a wide world to explore, with all the goodies of treasures, monster hunting, weapon finding, towns, lakes, valleys and so on and a nice sense of burgeoning importance to your journey and party. All these things are the staples that JRPGs used to be about and GD:DD they're here in abundance and done with just the right mixture of charm and tongue in cheek irreverence.
Where this particular title scores heavily over many others with in the genre is that it also includes a bevy of environmental puzzles. Wherever you go in the world of GS your path will be blocked by boulders, or streams, or impassible chasms. You are required to think your way around them, utilising the various magic powers of the characters who collect around you as the adventure unfolds. It makes for a very nice changing of pace. The addition of this element breaks up the monotony of explore, fight, exposition, rinse repeat into which most rpgs are prone to fall. The puzzles themselves vary from the simplistic to the diabolical and almost invariably reward you with new equipment, new powers, or at very least the ability to continue on your chosen path.
The graphical design is, for the DS, excellent, not perhaps the very best out there, but still filled with as much eye candy as one can hope from and ageing hand held console. The sound design is absolutely spot on, with the environmental sound effects being particularly apposite.
If you're a fan of JRPGs you should play this game. If you're a fan of Puzzles, you should play this game. It's one of the best release to come out on the console for a while and I can heartily recommend it.
If you're a massive fan of the Golden Sun series...there's plenty to enjoy, but it may leave you slightly underwhelmed.
The points in its favour are:
- All new 3D summon sequences! All of the summons from GS:TLA are included.
- 8 characters that you can switch at will.
- Interesting turn-based battle system, including new psynergy lines and new Djinn, as well as your usual summons, djinn and attack commands.
- New field psynergy, which you can use to solve puzzles.
- Three super bosses!
- The ability to forge strong elemental items from ores.
- The gripping storyline
- Cameos and hints that lovers of this series can enjoy.
- An encyclopaedia for both Djinn and important world references.
The only points against this game are:
- It feels slightly unfinished, lacking the polish of its predecessors.
- Storyline cliche and unresolved in places.
Basically this game is a must to buy,because of its atmosphere. This game, for the most part, stays true to the rest of the series and as such is very enjoyable for the dedicated fan. That's not to say that a newcomer wouldn't enjoy it, however this series is known for its long monologues so prepare to sift through text to understand what's going on.
Although i enjoyed this game i would recommend Golden Sun: The Lost Age in its place, just because i feel that it's a vastly superior game in terms of length, features and content.