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Mister Drew takes Buddy under his wing as an apprentice, thrusting him into a world unlike anything Buddy has ever seen before. There's the colorful cast of the studio, from the cranky, yet driven composer Sammy Lawrence to Dot, the writing intern and Buddy's counterpart. Working for Mister Drew, Buddy starts to think that maybe it's really as simple as Mister Drew says: Dreams do come true. But not everything at the studio is as picture-perfect as it seems . . .
Something is going bump in the night at Joey Drew Studios, something that leaves behind trails of thick, dark ink. While the studio frantically works toward their latest deadline, Buddy and Dot team up to find out just what is tormenting the studio after-hours, even if it means tracking the trail to Mister Drew himself.
Don't miss this official, original, pulse-pounding story from award-winning author Adrienne Kress, developed with theMeatly, Mike Mood, and Bookpast!
Bendy fans will delight in poring over the memoir of his ingenious creator, Joey Drew. From humble beginnings to his meteoric rise as the force behind his eponymous studio, Mr. Drew offers a behind the scenes peek at his many animation innovations, such as Sillivision, his "Rules to Animate By," and of course his unique approach to franchising-among the first of its time.
This re-release even includes never before seen information omitted from the original manuscript, cobbled together from the Joey Drew Studios archive as well as Mr. Drew's personal estate. Don't miss this exclusive peek inside the rise-and fall-of one of the most groundbreaking animators in history!
Sebastian is still at large, kidnapped again!
Evie is still missing her grandfather, the leader of the Filipendulous Five!
And there's still an explorer hanging from the edge of a perilous cliff!
All this and more in the third book in the Explorers series: The Quest for the Kid.
PRAISE FOR THE THE EXPLORERS SERIES:
"[A] wildly funny adventure. . . . Animals in teeny hats, Wonderland-style logic, and loads of wordplay and sarcasm will keep readers giggling all the way through." --Kirkus Reviews
"Exhilarating. . . . Fans of a Series of Unfortunate Events will be drawn to this." --Booklist
"A rollicking read, full of derring-do and old-fashioned villainy." --School Library Journal
"Funny, offbeat, and subversive . . . occasional footnotes and other humorous asides from the omniscient narrator break the fourth wall and ramp up the playfulness." --The Horn Book Magazine
"Narrated with a smart, brisk tone and plenty of snark. . . . The Explorers: The Door in the Alley packs plenty of twists, turns and danger." --Shelf Awareness
Reader! Your attention is greatly needed. We have left things unresolved! What began as your average story of a boy stumbling upon a pig in a teeny hat and a secret international explorers society has turned into an adventure of epic proportions.
• The bad news: The boy (Sebastian) has been kidnapped by a trio of troublesome thugs.
• The good news: His new friend Evie has promised to rescue him!
• The bad news: Sebastian has been taken halfway around the world.
• The good news: Evie has famous explorer and former Filipendulous Five member Catherine Lind at her side!
• The bad news: There's still the whole matter of Evie's grandfather (and the leader of the Filipendulous Five) somewhere out there in grave danger.
• The good news: Pursuing Sebastian will lead Evie and Catherine to another member of the Filipendulous Five, who might be able to help!
This missive is a call to action and an invitation to join in mystery, bravery, and danger. There will be new people to meet, new places to see, and some dancing along the way. And one amazingly reckless rescue.
PRAISE FOR THE FIRST BOOK IN THE SERIES: THE EXPLORERS: THE DOOR IN THE ALLEY:
"[A] wildly funny adventure. . . . Animals in teeny hats, Wonderland-style logic, and loads of wordplay and sarcasm will keep readers giggling all the way through."-Kirkus Reviews
"Exhilarating. . . . Fans of a Series of Unfortunate Events will be drawn to this."-Booklist
"A rollicking read, full of derring-do and old-fashioned villainy."-School Library Journal
"Funny, offbeat, and subversive . . . occasional footnotes and other humorous asides from the omniscient narrator break the fourth wall and ramp up the playfulness."-The Horn Book
"Narrated with a smart, brisk tone and plenty of snark. . . . The Explorers: The Door in the Alleypacks plenty of twists, turns and danger."-Shelf Awareness
This is one of those stories that start with a pig in a teeny hat. It’s not the one you’re thinking about. (This story is way better than that one.)
This pig-in-a-teeny-hat story starts when a very uninquisitive boy stumbles upon a very mysterious society. After that, there is danger and adventure; there are missing persons, hired thugs, a hidden box, a lost map, and famous explorers; and there is a girl looking for help that only uninquisitive boys can offer.
The Explorers: The Door in the Alley is the first book in a series that is sure to hit young readers right in the funny bone.
"[A] wildly funny adventure....Animals in teeny hats, Wonderland-style logic, and loads of wordplay and sarcasm will keep readers giggling all the way through."-Kirkus Reviews
"Exhilarating....Fans of a Series of Unfortunate Events will be drawn to this."—Booklist
“A rollicking read, full of derring-do and old-fashioned villainy.”—School Library Journal
"Funny, offbeat, and subversive...occasional footnotes and other humorous asides from the omniscient narrator break the fourth wall and ramp up the playfulness."—The Horn Book
"Narrated with a smart, brisk tone and plenty of snark...The Door in the Alley packs plenty of twists, turns and danger."—Shelf Awareness
"The Explorers: The Door in the Alley is a rollicking and clever adventure! Chock full of brilliant plot twists, pitch-perfect humor, and non-stop action. Kress has kicked off this series with a bang!"—Arthur Slade, author of The Hunchback Assignments
Swordplay! Arsenal cubes and blade chasers! School bullies! Self-serving rivals! Scheming adults and soulless rebel plotters! Welcome to the world of cadet Hatter Madigan, who has just entered Wonderland’s Millinery Academy, where those born to protect the queendom train to become spies, assassins, and bodyguards. The co-ed world of a freshman Cap is extremely competitive, and as hard as Hatter’s mystic and martial studies prove to be, they are little compared to the more difficult art of successfully dealing with others vying to be the best.
As readers of The Looking Glass Wars already know, Hatter will grow up to one day serve as bodyguard to two queens and become Wonderland’s most famous traveler. But in the Hatter Madigan series—each installment of which chronicles a single year of our hero’s education—readers live through the experiences that shaped this extraordinary character. Come and share Hatter’s pride as he excels in combat trials and imagination workshops; empathize as he struggles with the first stirrings of love and the expectations of teachers familiar with his famous older brother; feel his excitement when he and his new friends discover that ghosts, somehow connected to the Millinery’s HATBOX (Holographic and Transmutative Base of Xtremecombat), have the ability to possess the bodies of the living—a haunting that threatens all of Wonderland.
They come out of the sky and take you. Everyone knows that.
After six years of “angels” coming out of the sky and taking people from her town, sixteen-year-old Riley Carver has just about had it living with the constant fear. When one decides to terrorize her in her own backyard, it’s the final straw. Riley takes her mother’s shotgun and shoots the thing. So it’s dead. Or . . . not? In place of the creature she shot, is a guy. A really hot guy. A really hot alive and breathing guy. Oh, and he’s totally naked.
Not sure what to do, she drags his unconscious body to the tool shed and ties him up. After all, he’s an angel and they have tricks. When he regains consciousness, she’s all set to interrogate him about why the angels come to her town, and how to get back her best friend (and almost boyfriend) Chris, who was taken the year before. But it turns out the naked guy in her shed is just as confused about everything as she is.
He thinks it’s 1956.
“A refreshingly different take on angel mythology with a funny, gutsy, shotgun-toting heroine and a rivetingly sexy hero. Set in an eerie deep south town, Outcast is a spooky, spirited, compulsively readable story—charged with wit, wisdom, and bittersweet romance.” —Lesley Livingston, author of the international-bestselling Wondrous Strange series
The Booster Pack includes ONLY the three brand new essays included in The Girl Who Was on Fire - Movie Edition, plus access to 10,000 words of extra, e-book only content: the contributors' thoughts on the Hunger Games film.
The first edition of The Girl Who Was on Fire offered even more to think about for readers already engrossed by the world of the Hunger Games. From the trilogy's darker themes of violence and social control to reality television, fashion and weaponry, the collection's exploration of the Hunger Games by other YA writers revealed exactly how rich, and how perilous, protagonist Katniss' world really is.
These three new essays discuss game theory in the Hunger Games, mixed opinions about Mockingjay, and why we shouldn't forget about Gale, just because Katniss chose Peeta.
This e-book also gives you access to special content from our writers right after the release of The Hunger Games on the big screen: their thoughts on the film.
**Already read the first edition of The Girl Who Was on Fire? Look for The Girl Who Was on Fire - Booster Pack to get just the three new essays and the extra movie content.**
Katniss Everdeen's adventures may have come to an end, but her story continues to blaze in the hearts of millions worldwide.
In The Girl Who Was on Fire - Movie Edition, sixteen YA authors take you back to the world of the Hunger Games with moving, dark, and funny pieces on Katniss, the Games, Gale and Peeta, reality TV, survival, and more. From the trilogy's darker themes of violence and social control to fashion and weaponry, the collection's exploration of the Hunger Games reveals exactly how rich, and how perilous, Panem, and the series, really is.
• How does the way the Games affect the brain explain Haymitch's drinking, Annie's distraction, and Wiress' speech problems?
• What does the rebellion have in common with the War on Terror?
• Why isn't the answer to “Peeta or Gale?" as interesting as the question itself?
• What should Panem have learned from the fates of other hedonistic societies throughout history—and what can we?
CONTRIBUTORS: Jennifer Lynn Barnes, Mary Borsellino, Sarah Rees Brennan, Terri Clark, Bree Despain, Adrienne Kress, Sarah Darer Littman, Cara Lockwood, Elizabeth M. Rees, Carrie Ryan, Ned Vizzini, Lili Wilkinson, Blythe Woolston, Diana Peterfreund (NEW), Brent Hartinger (NEW), Jackson Pearce (NEW)